Пълно описание
Principle Animator - CA Sofia
Creative Assembly is looking for a Principal Animator to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Sofia, Bulgaria and can be offered as hybrid or in-studio. Remote working would be considered, and further details can be discussed during the recruitment process.
The Role
As Principal Animator, you will play a crucial role within the animation team, producing best in class animation and showcasing exceptional creative and artistic skills that set a standard for the team to emulate.
Your work will drive character quality in-game, delivering memorable performances that provide players with an engaging and immersive experience.
This is a new project, being built in UE5, with a strong focus on character on an iconic IP. This role offers an exciting opportunity to have a significant impact on that experience.
Creative Assembly is looking for a Principal Animator to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Sofia, Bulgaria and can be offered as hybrid or in-studio. Remote working would be considered, and further details can be discussed during the recruitment process.
The Role
As Principal Animator, you will play a crucial role within the animation team, producing best in class animation and showcasing exceptional creative and artistic skills that set a standard for the team to emulate.
Your work will drive character quality in-game, delivering memorable performances that provide players with an engaging and immersive experience.
This is a new project, being built in UE5, with a strong focus on character on an iconic IP. This role offers an exciting opportunity to have a significant impact on that experience.
What you’ll be doing
- On a day-to-day basis, you will:
- Create and implement high quality animation assets
- Collaborate with related teams to develop and refine animations and systems from block-out to final implementation, ensuring they integrate seamlessly and meet gameplay requirements.
- Work closely with the animation team, artists, technical artists, and engineers, in helping deliver engaging and immersive characters.
- Embrace opportunities to learn new skills that will enhance your capabilities, elevate the team's performance, and provide innovative solutions to meet project requirements.
- Tackle day-to-day requests for improvements and bug fixes.
- Essential
- Expert hand-key animation skills for both creatures and humans.
- Excellent communication skills, self-motivated and proven ability to work well within a team with a passion for games.
- Excellent understanding of animation pipelines from conceptual phase to deployment.
- Strong ability to communicate clear direction, break down tasks and feedback to help mentor, guide and educate fellow teammates.
- Excellent knowledge of Maya/Motion Builder
- Previously worked on AAA titles in an equivalent role.
- Desirable
- Experience with Unreal Engine
- Experience with Motion Matching or equivalent advanced locomotion system
- Experience with facial animation
- Experience with character setup – rigging and skinning
- Experience with motion capture pipelines and shoots